Engineering Design Process

The engineering design process emphasizes open-ended problem solving and encourages students to learn from failure. This process nurtures students’ abilities to create innovative solutions to challenges in any subject!

The engineering design process is a series of steps that guides engineering teams as we solve problems. The design process is iterative, meaning that we repeat the steps as many times as needed, making improvements along the way as we learn from failure and uncover new design possibilities to arrive at great solutions.

Overarching themes of the engineering design process are teamwork and design. Strengthen your students’ understanding of open-ended design as you encourage them to work together to brainstorm new ideas, apply science and math concepts, test prototypes and analyze data—and aim for creativity and practicality in their solutions. Project-based learning engages learners of all ages—and fosters STEM literacy.

Browse all K-12 engineering design process curriculum

Engineers ask critical questions about what they want to create, whether it be a skyscraper, amusement park ride, bicycle or smartphone. These questions include: What is the problem to solve? What do we want to design? Who is it for? What do we want to accomplish? What are the project requirements? What are the limitations? What is our goal?

This includes talking to people from many different backgrounds and specialties to assist with researching what products or solutions already exist, or what technologies might be adaptable to your needs.

You work with a team to brainstorm ideas and develop as many solutions as possible. This is the time to encourage wild ideas and defer judgment! Build on the ideas of others! Stay focused on topic, and have one conversation at a time! Remember: good design is all about teamwork! Help students understand the brainstorming guidelines by using the TE handout and two sizes of classroom posters.

For many teams this is the hardest step! Revisit the needs, constraints and research from the earlier steps, compare your best ideas, select one solution and make a plan to move forward with it.

Building a prototype makes your ideas real! These early versions of the design solution help your team verify whether the design meets the original challenge objectives. Push yourself for creativity, imagination and excellence in design.

Does it work? Does it solve the need? Communicate the results and get feedback. Analyze and talk about what works, what doesn't and what could be improved.

Discuss how you could improve your solution. Make revisions. Draw new designs. Iterate your design to make your product the best it can be.
And now, REPEAT!

Check out our high school engineering design unit

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Engineering Design Process Ask Research Imagine Plan Create Test Improve

Engineering-Design Aligned Curricula

The TeachEngineering hands-on activities featured here, by grade band, exemplify the engineering design process.


Grades K-2

  • Engineering an Animal’s Survival
    Engineering an Animal’s Survival

    preview of 'Engineering an Animal’s Survival ' Activity

    Students perform research and design prosthetic prototypes for an animal to use for its survival. They research a set of pre-chosen animals and their habitats. They then create habitats for their animals to live and model 3D prosthetics for the animals to use with modeling clay.

  • Naturally Organized
    Naturally Organized

    preview of 'Naturally Organized ' Activity

    Design a customized table top supply organizer inspired by the natural home of a ladybug—or any other insect of a student's choosing—to hold all of their classroom supplies! By the end of this activity, students will understand the properties of biomimicry and the engineering design process.

  • Bacteria! It’s Everywhere!
    Bacteria! It’s Everywhere!

    preview of 'Bacteria! It’s Everywhere! ' Activity

    Students investigate what causes them to become sick during the school year. They use the engineering design process to test the classroom lab spaces for bacteria. After their tests, they develop ideas to control the spread of germs within the classroom.

  • Silkworm Strength!
    Silkworm Strength!

    preview of 'Silkworm Strength! ' Maker Challenge

    Students use the engineering design process to design a bridge out of silkworm cocoons that can hold at least 50 grams. Students can use other materials to supplement the silk bridge, but have a $10 budget.

  • Soil from Spoiled: Engineering a Compost Habitat for Worms
    Soil from Spoiled: Engineering a Compost Habitat for Worms

    preview of 'Soil from Spoiled: Engineering a Compost Habitat for Worms' Activity

    A unique activity for young learners that combines engineering and biology, students design an optimal environment for red wiggler worms in a compost bin.

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Grades 3-5

  • Construct and Test Roofs for Different Climates
    Construct and Test Roofs for Different Climates

    preview of 'Construct and Test Roofs for Different Climates' Activity

    In this activity, students design and build model houses, then test them against various climate elements, and then re-design and improve them. Using books, websites and photos, students learn about the different types of roofs found on various houses in different environments throughout the world....

  • Constraints: Pop Rockets on a Shoestring Budget
    Constraints: Pop Rockets on a Shoestring Budget

    preview of 'Constraints: Pop Rockets on a Shoestring Budget' Activity

    Your students have been hired to build a pop rocket, but on a tight budget. Engineering design usually has some constraints and you won’t always have access to the materials you think you might need. But through brainstorming and trial and error, a viable rocket launch is definitely possible!

  • Design a Better Bandage
    Design a Better Bandage

    preview of 'Design a Better Bandage' Maker Challenge

    In this maker challenge, students follow the engineering design process and use water-absorbing crystals to create a bandage that can be used in a traumatic situation, like a car accident or hiking accident.

  • Race to the Top! Modeling Skyscrapers
    Race to the Top! Modeling Skyscrapers

    preview of 'Race to the Top! Modeling Skyscrapers' Activity

    Working individually or in pairs, students compete to design, create, test and redesign free-standing, weight-bearing towers using Kapla® wooden blocks. The challenge is to build the tallest tower while meeting the design criteria and minimizing the amount of material used—all within a time limit.

  • Biohazard Protection Design Project: Suit Up!
    Biohazard Protection Design Project: Suit Up!

    preview of 'Biohazard Protection Design Project: Suit Up!' Activity

    Students learn about providing healthcare in a global setting and the importance of wearing protective equipment when treating patients with infectious diseases like Ebola. They learn about biohazard suits, heat transfer through conduction and convection and the engineering design cycle. Student tea...

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Grades 6-8

  • Cooler Design Challenge
    Cooler Design Challenge

    preview of 'Cooler Design Challenge' Activity

    Students learn about convection, conduction, and radiation in order to solve the challenge of designing and building a small insulated cooler with the goal of keeping an ice cube and a Popsicle from melting. This activity uses the engineering design process to build the cooler as well as to measure ...

  • Engineering in Reverse!
    Engineering in Reverse!

    preview of 'Engineering in Reverse!' Activity

    Students learn about the process of reverse engineering and how this technique is used to improve upon technology. Students analyze push-toys and draw diagrams of the predicted mechanisms inside the toys. Then, they disassemble the toys and draw the actual inner mechanisms.

  • Sensory Toys Make Sense!
    Sensory Toys Make Sense!

    preview of 'Sensory Toys Make Sense!' Activity

    Students design and create sensory integration toys for young children with developmental disabilities—an engineering challenge that combines the topics of biomedical engineering, engineering design and human senses. Students learn the steps of the engineering design process (EDP) and how to use it ...

  • Designing Polymers to Clean Water
    Designing Polymers to Clean Water

    preview of 'Designing Polymers to Clean Water' Activity

    Students learn how to engineer a design for a polymer brush—a coating consisting of polymers that represents an antifouling polymer brush coating for a water filtration surface.

  • Hydraulic Arm Challenge
    Hydraulic Arm Challenge

    preview of 'Hydraulic Arm Challenge' Activity

    Students design and build a mechanical arm that lifts and moves an empty 12-ounce soda can using hydraulics for power. Small design teams (1-2 students each) design and build a single axis for use in the completed mechanical arm.

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Grades 9-12

  • A Zombie Got My Leg Challenge: Making Makeshift Legs
    A Zombie Got My Leg Challenge: Making Makeshift Legs

    preview of 'A Zombie Got My Leg Challenge: Making Makeshift Legs' Activity

    Students experience the engineering design process as they design and construct lower-leg prostheses in response to a hypothetical zombie apocalypse scenario. Building on what they learned and researched in the associated lesson, they design and fabricate a replacement prosthetic limb using given sp...

  • Simple Machines and the Rube Goldberg Challenge
    Simple Machines and the Rube Goldberg Challenge

    preview of 'Simple Machines and the Rube Goldberg Challenge' Maker Challenge

    Students research and learn about simple machines and other mechanisms through learning about a Rube Goldberg machine. Student teams design and build their own Rube Goldberg devices that incorporate at least six simple machines. This project is open-ended with much potential for creativity and fun.

  • Flying T-Shirts
    Flying T-Shirts

    preview of 'Flying T-Shirts' Activity

    During this engineering design/build project, students investigate many different solutions to a problem. Their design challenge is to find a way to get school t-shirts up into the stands during home sporting events. They follow the steps of the engineering design process to design and build a usabl...

  • Solar Water: Heat it Up!
    Solar Water: Heat it Up!

    preview of 'Solar Water: Heat it Up!' Activity

    Students explore energy efficiency, focusing on renewable energy, by designing and building flat-plate solar water heaters. They calculate the efficiency of the solar water heaters during initial and final tests and compare the efficiencies to those of models currently sold on the market (requiring ...

  • Mouse Trap Racing in the Computer Age!
    Mouse Trap Racing in the Computer Age!

    preview of 'Mouse Trap Racing in the Computer Age! ' Activity

    Students design, build and evaluate a spring-powered mouse trap racer. For evaluation, teams equip their racers with an intelligent brick from a LEGO© MINDSTORMS© EV3 Education Core Set and a HiTechnic© acceleration sensor.

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